2004-02-15»
hacking, gaming and politics»
Will Davies has a very good post on the nature of
gaming a system, the immunity of entrenched political systems to "hacks",
and political differences between the US and the UK.
There's a lot here I agree with. But there are many places where my
conclusions veer wildly in the opposite direction from Will's. The greatest of
these is probably the subtlety of the term "hack", which has more delicate and
deeper undertones than Will imputes.
Hacking is one of those words which people spend many long evenings arguing
over. It's a word that a very diverse sub-culture has hung all its ethics and
all its aesthetics upon. But it's not concept so broad as to be empty of any
meaning. As the Jargon File (which is I think best described as a pretty
successful, 16 megabyte definition of this one word) quotes Phil Agre in
the chapter The
Meaning of 'Hack':
The word hack doesn't really have 69 different meanings... In fact, hack
has only one meaning, an extremely subtle and profound one which defies
articulation. Which connotation is implied by a given use of the word
depends in similarly profound ways on the context.
I think one of connotations has some application to Will's other points, and
highlights our differences well.
Will says that "hack" means "simply means studying something in it's
respective parts, to work out how it functions as whole". That's one aspect,
but clearly there's a more active sense to the word too. Hacking security,
hacking Python, hacking politics are all much more intrusive than mere
analysis.
In fact, in some contexts, hacking sounds far more like the term
Will explicitly contrasts with it: gaming.
Someone who hacks, say, a social network can be doing something very close
to gaming a social network: they can play tricks, like creating Fakesters, or
map it out and find correspondences which they can then exploit.
What's the difference between gaming a system and hacking a system?
Neither break the explicit rules, both exploit them in unexpected ways.
The difference is that gaming generally breaks the game. A good hack
extends the game.
People often say that what separates a hack, in its strong secondary sense
of a practical joke, is its harmlessness. The canonicalMIT
hacks were all brilliant, sneaky, unexpected and hurt no-one. Part of
this harmlessness, I think, comes from the recognition that in a hack, you
don't destroy the existing structures of the game you're playing (whether the
game is protecting the fragile dome on
Building 10, or the
content of a lecture. Practical jokes can be controversial when not
everyone agrees that they were harmless: a truly great hack is one where
everyone can appreciate them, even those who are supposedly the victims.
How does this apply to Will's other points? Will is developing, I think, a
set of connections between gaming and coding. That you can only game explicitly
defined code, and that codifying something leaves you at risk of being gamed .
And if you try and artificially model something that isn't following your
rules, you could easily end up playing your own private game. So you're a
Howard Dean supporter: you think you're creating a groundswell of support that
will sweep you to power, when in fact you've just worked out a way of filling a
pub full of people who think the same as you. You've made some new rules, but
they're not the rules of the current game. You're just playing some other game
that has no impact on the result.
I think this is a useful point of view. It's very hard to build any system
that isn't easy to game: and its a clear sign that a model has failed to
represent reality when the simulation can be gamed far more easily than the
real world. Where I disagree is when Will says this:
However, politics already has code. It has laws, rules, winners, losers
and points. You can already 'game' the political, by packing the Supreme
Court or using ancient constitutional amendments to defend a (frankly
corrupt) system of campaign finance. Building new political codes and
rules without taking down the old ones (which is what Dean's campaign did)
gets you precisely nowhere.
As a rule of thumb,you can: code the social (then game it), game the
political, hack neither.
I'm not sure what definition Will is using for hack here, but I'd argue that
hacking politics is the definitive non-revolutionary way of executing reform. A
hack of politics is to fix the game, using its own existing, broken, rules of
the game.
As with practical jokes, it sounds like the difference between gaming and
hacking is in the eye of the beholder. A great hack, though, isn't like this.
A great hack takes all the existing rules - written and unwritten - and and
sets up a new play which is so clearly representative of the consensus
underlying the codified game that no-one can argue with it. It doesn't break
the game, it extends it.
Let me give the example of FaxYourMP - not just because I'm tangentially
involved in it, but because Will gives it as an example of an effective piece
of political social software.
We crafted FYMP explicitly as a hack on the political system. It's
aesthetics and techniques are drawn directly from the hacking tradition (in the
sense of the Jargon File, not the sense of the computer cracker of course).
FaxYourMP provides something which some (by no means all, but some) MPs really
don't want - a low-cost way of hassling your elected representative.
It's really hard to object to this, because the rules of the game state
that MPs represent their constituents. Over time, other forces - party
political and the media mainly - have bypassed those rules so that some MPs do
very little constituent tending. This is a gaming that has been very hard to
stop. Bad MPs have a lot of excellent techniques for avoiding their
constituents. Some are just inaccessible. Some have a great excuse that they
try to meet with their constituents, but those apathetic buggers simply
refuse to turn up to the surgeries.
We knew that the inaccessibility excuse was just rubbish. If Mr Blair gave
your MP a call, they'd be very accessible very quickly. Mr Blair isn't your
MP's boss, by the stated rules of the game. You are.
We thought that these days, surgeries were a bit of an anachronism. You
shouldn't have to wait until your MP breezes back to your hometown for a chat.
It should be incumbent on MPs to improve contact with their voters, not hide
behind old systems.
We also knew that all MPs had fax machines, because that's what the
infrastructure of party organisation required. (Secrets of FYMP - our
original, more radical plan, was to make it an SMS to pager gateway. Tony Benn
describes Labour backbenchers as being "pager-controlled", and we thought -
ooh, we want a bit of that.)
By setting up the fax gateway - a dirt cheap tech fix, we took those
excuses away, and didn't provide any new ones. We tried to rig the forces that
broke the MP/constituent link to work for us. When a fax machine doesn't work,
it's not us that has to fix it. It's the whip's office, who need to keep in
touch with their MP. When MPs don't reply to faxes, we don't do anything. We
just alter the public statistics, which the press read and respond to.
But best of all, it's really hard for people to complain about our
existence, because we're working within the rules of the game. In fact, people
now think we're *part* of the rules of the game. A sizeable minority of people
using FYMP think we're a government service, and get angry at us when
they're MP doesn't reply.
So that's a hack. Great hacks flourish not in simple codified systems, but
in complex social settings too. Part of the growth of hacker culture, the
bedrock of the wider technical culture that has grown in the last decade, is
realising that the complex aesthetics of hacking can be applied to other areas:
social, political, philosophical.
As I say, this is possibly the point on which Will and I disagree, but it's
important to work out whether we disagree because of a misunderstanding over
what hacking means or more profoundly.
The other part of Will's analysis, which I really liked, is the difference
between the UK and the US. I can bang on about this for weeks, and will, one
day, I promise, but I'll keep it short here. Will claims that "here in the UK,
voters are geographically, culturally and financially closer to the political
system. As such, social software that works with the grain of representative
democracy, rather than towards new imaginary democratic constitutions, seems a
lot more attractive."
I agree with the conclusion, but not the causality. There's a great deal
more tendency to talk of utopias and bright abstract promise in the US, but
that's a long-standing cultural predilection that has little to do with the
any contemporary alienation within the US political process.
And having spent time in both California (possibly the most
alienated-from-DC place in the US right now) and the UK, I'd say that voters
in both places are equally culturally and financially divorced from the heart
of politics. Britain may be smaller, but that cuts both ways. Will, for
instance, is writing from London, which would be like him commenting in the US
on alienation from the comfort of his Washington offices. From the outside,
Washington looks a corrupt and stinking place. But from what glimpses I've
seen into the courtiers clustered around Westminster, the British body politic
shows no sign of being any less marbled with green mould.
Both provide strong obstacles to real substantive useful change that would
be - eventually
- seen as a universal good. Both have deadlocks that require a great amount of
creativity to unlock. I really do think that on both sides, hacks - small,
culturally-precise, low scale chisel blows on some very subtle fracture
lines- are the safest, perhaps only, way to change anything.
2004-02-12»
apres etech»
Two weeks ago I mentioned
- in passing - that it'd be a great idea to have an informal evening affair in
San Francisco where people could braindump what they'd learnt at Emerging
Technology and preview the sort of stuff that they'd see at CodeCon .
There's more people who should see this stuff than just people who can
scrape up the fare and ticket to go to San Diego.
Well, it's done. Rachel
"Moonbase University' Chalmers , Marc "rotten.com " Powell and Karen "dorkbot sf "
Marcelo magicked it through a flurry of emails. It's happening this Monday
the 16th:
Post-Etech Decompression -
Pre-CodeCon Quickening
RX Gallery
132 Eddy Street @ Mason
San Francisco, CA
Monday 16th, 7pm-10pm
Lightning talks, Old Skool Arcade Games, BYOB
5$ suggested donation
no one turned away for lack of funds
The best bit of this ConCon may well mirror Etech: meeting new smart people
between the official talks. Then again, the five minute lightning talks look
to be great too. Here's who is set up to speak so far:
I'm not sure we'll have time for many more speakers, but if you'd like to
talk about either Etech or CodeCon and you're near San Francisco, stick your
name down on the
Wiki. I'll try and get to you. I'm compering. I'm easily bribed.
When this started actually happening, I got a little bit guilty, as this is
exactly the sort of spontaneous Bay Area event that I used to look very
bitterly at when I lived in London. It was a mixture of irritation that San
Francisco thought the whole world revolved around San Francisco, and envy that
we couldn't do something like that in London.
Amusingly, when I got to SF, lots of people told me about how much more
vibrant they thought the geek community was in Britain, and how they wished
they could do the same kind of events as they'd seen talked about in the UK
and Europe.
So, anyway, there were enough Brits at Etech to pull
off another spin-off braindump, so now I'm pushing my luck and hand-waving
them do the same thing in the UK for next Monday (the 23rd).
Here's the
Wiki page where people are sorting out a venue. Go to it, my helpless
puppets!
(No, I don't know why I'm calling it Etech and not Etcon now
either.)